TheCodeTherapy - Shader Editor The WebGL Shader Editor for the browser. Main Gallery 70 published Shaders (page 3 of 11) The Recognizer A piece raymarching a recognizer (Tron, 1982) made out of Signed Distance Functions, with soft shadows and supersampling anti-aliasing. A tribute to Ken Perlin and to the movie that made me discover my passion for computer graphics. tron, raymarcher, ray march, tracer, sdf, anti aliasing, anti-aliasing, ssaa, shadow Texture Dithering Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds dither, dithering, grayscale, fbm, fractal brownian motion, clouds A Tribute to Phenomena +Bloom A tribute to the unforgettable 90s aesthetics and to the pioneer giants whose shoulders we stand on, this time with some bloom post-processing. amiga, retro, cube, demoscene, tribute, star field, bloom, post-processing, post processing Spheres and Shadows Spheres, they're like boxes, but round. sphere, intersector, hue shift, materials, reflect, path tracing, pathtracer, path tracer The 16 Segment Display This piece demonstrates an easy (but pricy to compile due to abuse of divergent branching) way to draw text emulating a 16 segment display. 16 segment display, text, star field, glitches, rgb shift, retro Me on my Commodore 64 Commodore 64 color palette with dithering over my webcam commodore 64, dither, color, color approximation, retro