TheCodeTherapy - Shader Editor The WebGL Shader Editor for the browser. Main Gallery 70 published Shaders (page 7 of 11) 10 PRINT CHR$(205.5+RND(1)) This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor. uniforms, fft, sampler2D, sampler3D, mouse, date, texture Noisy Cells An audio-reactive noise-based cells grid with color hue shifting and some light shafts. noise, cells, fft, audio, grid, hue, color shift Floating Point Precision Test Floating Point Precision Test for mobile GPUs floating, point, floating point, precision, mobile, mali, adreno Drawing Pixels Drawing pixels with the mouse or through infinite and spirograph-based patterns over time. pixels, cells, neighbours, draw, spirograph, pattern, hue shift Primordial Soup This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors. Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain Integer Hash Test Just a small reference to test integer hash functions on different devices integer, hash, random, noise