The Code Therapy

TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

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70 published Shaders

(page 7 of 11)

10 PRINT CHR$(205.5+RND(1))

10 PRINT CHR$(205.5+RND(1))

Created by Marco Gomez TheCodeTherapy at Fri, 22 Oct 2021 11:34:30 GMT

This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor.

uniforms, fft, sampler2D, sampler3D, mouse, date, texture

Noisy Cells

Noisy Cells

Created by Marco Gomez TheCodeTherapy at Mon, 27 Sep 2021 06:28:06 GMT

An audio-reactive noise-based cells grid with color hue shifting and some light shafts.

noise, cells, fft, audio, grid, hue, color shift

Floating Point Precision Test

Floating Point Precision Test

Created by Marco Gomez TheCodeTherapy at Thu, 04 Nov 2021 21:03:31 GMT

Floating Point Precision Test for mobile GPUs

floating, point, floating point, precision, mobile, mali, adreno

Drawing Pixels

Drawing Pixels

Created by Marco Gomez TheCodeTherapy at Sat, 16 Oct 2021 16:54:27 GMT

Drawing pixels with the mouse or through infinite and spirograph-based patterns over time.

pixels, cells, neighbours, draw, spirograph, pattern, hue shift

Primordial Soup

Primordial Soup

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 21:43:18 GMT

This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors.

Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain

Integer Hash Test

Integer Hash Test

Created by Marco Gomez TheCodeTherapy at Mon, 25 Oct 2021 18:31:26 GMT

Just a small reference to test integer hash functions on different devices

integer, hash, random, noise