A tiny ray marched render using a simple noise texture to provide a cheap grass resemblance, with a big goo composed of sphere distances bound by a smooth minimum union operator raising out of it.
raymarcher, raymarching, ray march, smooth minimum, smin, sphere, SDF
Just a few layered textures and a blocky FBM sky for the sake of exercising blending static layers with random patterns and trying to achieve a minimally consistent look.